{
  "id": 471642,
  "title": "Rotation and zoom augmentation",
  "url": "/competitions/blood-vessel-segmentation/discussion/471642",
  "author_name": "",
  "post_date": "2024-01-29T03:16:30.232948100Z",
  "votes": 2,
  "comment_count": 1,
  "views": 0,
  "content": "<p>How is everyone handling the changes to the masks when doing rotation and zoom augmentations? If you have a binary mask and perform a rotation or zoom that uses a bilinear interpolation, you may not end up with a binary mask in the output. Are you leaving the resulting floats as soft boundaries, or are you using a threshold to convert back to a binary mask?</p>",
  "messages": [
    {
      "id": "2624848",
      "postDate": "01/29/2024 03:16:30",
      "content": "<p>How is everyone handling the changes to the masks when doing rotation and zoom augmentations? If you have a binary mask and perform a rotation or zoom that uses a bilinear interpolation, you may not end up with a binary mask in the output. Are you leaving the resulting floats as soft boundaries, or are you using a threshold to convert back to a binary mask?</p>",
      "rawMarkdown": "How is everyone handling the changes to the masks when doing rotation and zoom augmentations? If you have a binary mask and perform a rotation or zoom that uses a bilinear interpolation, you may not end up with a binary mask in the output. Are you leaving the resulting floats as soft boundaries, or are you using a threshold to convert back to a binary mask?",
      "votes": null
    },
    {
      "id": "2626276",
      "postDate": "01/29/2024 21:32:33",
      "content": "<p>Nearest-neighbour interpolation</p>",
      "rawMarkdown": "Nearest-neighbour interpolation",
      "votes": null
    }
  ],
  "comments": [
    {
      "id": 2626276,
      "author_name": "nilstoltanso",
      "author_url": "",
      "post_date": "01/29/2024 21:32:33",
      "content": "<p>Nearest-neighbour interpolation</p>",
      "votes": null,
      "replies": []
    }
  ],
  "raw_markdown_by_id": {
    "2624848": "How is everyone handling the changes to the masks when doing rotation and zoom augmentations? If you have a binary mask and perform a rotation or zoom that uses a bilinear interpolation, you may not end up with a binary mask in the output. Are you leaving the resulting floats as soft boundaries, or are you using a threshold to convert back to a binary mask?",
    "2626276": "Nearest-neighbour interpolation"
  },
  "source": "meta"
}